Arno Michaelis, a former neo-Nazi who now helps families affected by extremism, at a talk with high-schoolers in Boca Raon, Fla. on Feb. 4, 2026. Hate groups are increasingly using games and other online platforms to draw children to their causes. βItβs a big concern to me that the requirement has moved outside of social media through platforms that parents would think are more innocuous,β Michaelis said. (Josh Ritchie/ The New York Times)
- Extremist groups are increasingly using video games and online platforms like Minecraft, Roblox and Discord to recruit minors, researchers say.
- Children now account for a sharply rising share of terrorism-related investigations in Europe and North America, with some as young as 12 and 13.
- Experts warn that digital βfunnel strategiesβ are moving young users from mainstream platforms into more radicalized online communities.
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Taking a page from the child molestersβ playbook, hate groups and terrorist organizations are exploiting games such as Minecraft and Roblox and other popular online platforms to recruit a new generation of extremists, researchers say.
A Surge in Youth Radicalization
Across Europe and North America, children now account for 42% of terrorism-related investigations β a threefold rise since 2021, according to the United Nationsβ Counter-Terrorism Committee Executive Directorate, an agency that identifies emerging terrorism trends. In Europe, from 20% to 30% of the counterterrorism workload now involves minors as young as 12 and 13, according to unpublished data compiled by the International Center for Counter-Terrorism, a research group in The Hague.
βItβs a trend that has been taken to the extreme,β said the organizationβs director, Thomas Renard. He called the numbers βshockingβ and like βnothing we have ever seen before.β
Violent ideological groups from across the political spectrum, attuned to the online era, are finding new members faster than governments are devising strategies to respond, U.N. investigators say.
As extremistsβ recruitment evolves, the age of people entering their fold has been rapidly lowering in the West, according to more than two dozen radicalization experts, youth counselors and people affected by extremism interviewed by The New York Times.
Intelligence agencies in the United States and Australia, for example, have warned of extremists using video games including Roblox and social networking communities such as Discord to recruit and train new conscripts. Researchers have documented digital worlds in games on Minecraft and Roblox where players can simulate terrorist violence and mass shootings, like the 2019 attack on two mosques in Christchurch, New Zealand, in which 51 people were killed.
βExtremists are able to create these games themselves, and if they make it something children are interested in, they can get a certain profile of child to join,β said Jean Slater, who researches violent extremist movements, with a focus on Roblox. βPeople just assume regulators have taken care of this, because thereβs no way a platform would allow an adult to talk to a 9-year-old.β
Roblox, in a statement to the Times, said content that glorifies hate βhas no placeβ on the platform, and said it used a variety of measures such as AI detection and monitoring teams to identify users promoting extremism. βNo system is perfect, so we work every day to improve our systems, and we encourage parents to talk to their children about online risks,β it said.
Minecraft, which offers similar creative freedom to host private servers and design maps, has been used to build βpropoganda-filled environments, memorialize violent events and embed hate speech,β according to a report by the Global Network on Extremism and Technology, a research group affiliated with Kingβs College London.
In a statement, Microsoft, which owns Minecraft, wrote that it βprohibits extremist contentβ and uses βproactive detection technologiesβ to ensure safety. The company said it uses chat filtering, in-game reporting and parental controls on official servers, and applies βenforcement mechanisms as neededβ on private servers.
Terrorism proceedings involving minors are often shrouded from the public because of the defendantsβ ages, making it more difficult to understand how they became radicalized. But in recent years, some high-profile cases have led experts to point to online platforms.
Recruitment Moves Into Gaming Worlds
In Britain, in 2022, a 15-year-old girl groomed by a neo-Nazi in Texas became one of the youngest people arrested on terrorism charges after she downloaded bomb-making guides and posted about blowing up a synagogue. She later died by suicide.
In Estonia, a 13-year-old-boy was found in 2020 to be the commander of a self-styled global neo-Nazi group plotting attacks in Western cities through a Telegram channel.
Whether the ideas being instilled in young people now will one day result in acts of violence is impossible to predict, but authorities say they are puzzled by the sudden spike in recruitment. Much of the increase has come in the last year and a half, according to the International Center for Counter-Terrorism, though the rise of extreme content online long precedes that.
From Online Influence to Offline Consequences
In many cases, minors swing between competing belief systems β from white power to jihadism β which some argue suggests the problem stems more from loneliness than ideology.
βWe canβt always put our finger on why there seems to be a turning point,β Renard said. βPart of it is a bit of a snowball effect. Perhaps what is happening is we are now confronted with several things that come together quite nicely: the first digital generation, young people who grew up with smartphones in their hands and parents who were quite permissive.β
Radical groups across the ideological spectrum have adapted to those generational changes.
Video games are not their only tool. Children are also being radicalized through what U.N. investigators call βsophisticated funnel strategies.β These guide young people from mainstream platforms such as TikTok and X to more extremist communities on channels including Discord or Telegram that are less moderated.
Both the FBI and authorities in Canada have also raised alarm recently over so-called com networks, transnational groups of loosely organized nihilist extremists who target children online. Sometimes, they pressure children to film themselves engaging in self-harm or sexually explicit or violent acts, and then use the video as blackmail, according to the FBI.
βFor a long time, your typical contact point would be social media,β said Arno Michaelis, a onetime neo-Nazi who now works with Parents for Peace, a U.S.-based group that helps families affected by extremism across North America. βBut itβs a big concern to me that the recruitment has moved outside of social media through platforms that parents would think are more innocuous.β
The far right in particular has made efforts to become more appealing to boys and young men, and less visible to authorities.
One way is through so-called active clubs, all-white combat groups that train young men for the race war they believe is coming. The model has spread across 27 countries, and a quarter of the newly founded groups are βyouth clubsβ aimed at boys age 15 to 17, according to the Global Project Against Hate and Extremism.
βIt took me a few months to realize I was in it,β said one young Swede who ultimately left the club. βYou first believe that people from the Third World donβt belong here. Then you start to believe racial theory.β He spoke on the condition of anonymity because he fears reprisals by members of the club. His account was verified by his counselor.
βAt rock bottom,β he said, βI would say if you would ask me then if Hitler did anything wrong, I would have said βno.ββ
β
This article originally appeared in The New York Times.
By Pranav Baskar/ Josh Ritchie
c.2026 The New York Times Company
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